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Destiny
Bungie has emphasized that the universe of Destiny will be "alive". Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers. The game's style has been described a first-person shooter that will incorporate massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny will include on-the-fly matchmaking that will allow players to see and interact only with other players with whom they are "matched" by the game. Destiny will incorporate a new game engine that allows global illuminations and real-time dynamic lighting to occur together. An innovation in Bungie's "hopper" technology, which has been the backbone for Halo's matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes.

StarCraft II: Wings of Liberty
In the distant future, in the darkest reaches of space, the ghosts of the past whisper your name. You are Jim Raynor, a marshal-turned-rebel on a vigilante crusade to bring down the Dominion and its nefarious leader, Arcturus Mengsk. Haunted by betrayal and remorse, some believe you may have given up the fight. But you have promises to keep… and a need for vengeance that’s long overdue.

The Lord of the Rings: The Battle for Middle-earth II
Wage war in the North and assume command of the most storied civilizations in all of Middle-earth history - the Elven and Dwarven armies - or fight on the side of Evil with heroes and creatures that have never been seen in The Lord of the Rings films. Defend or overtake never before seen lands such as Dol Guldur, The Misty Mountains, and Mirkwood as you unleash powerful new weapons and abilities, such as summoning dragons.

StarCraft
StarCraft is a strategic game set in a Galaxy far away on multiple planets. Its style and balance between the three antagonistic species it features is unique and appealed to millions.

Command & Conquer: Generals
Command & Conquer: Generals puts your trigger finger on the pulse of modern warfare. Choose your powerful General to control massive armies of bleeding-edge military weaponry across a globe teetering on the brink of Armageddon. Command one of three unique sides, each with customisable high-tech arsenals ready to deliver unprecedented firepower on land or in the skies. Annihilate the opposition in the 27-mission single-player campaign or dish out the damage in global multiplayer mayhem. Prepare your forces, Commander…it’s time to engage in the next generation of real-time strategy - Command & Conquer Generals.

Stronghold
Stronghold is a historic real-time strategy game developed by Firefly Studios. While the game focuses primarily on conquest and expansion through military pursuits, Stronghold does provide space for economic strategy and development: there is both an economic and a military campaign to be played and both are discussed in the game manual. The game takes place in Medieval Britain around the time of AD 1066, though, since there is sometimes no time limit, scenarios can continue to hundreds of years beyond this date.

Rogue Galaxy
Rogue Galaxy is an action role playing game set in a futuristic fantasy universe, in which the player moves through a continuous environment with no load time between overworld exploration and battles. Battles occur as random encounters, Rogue Galaxy uses a real-time hack and slash combat system in which the player fights with a party of three characters. The player has direct control over only one character, although they can change which character that is at any time. The two NPCs fight independently of the player character, based on a strategy selected prior to the battle. Available strategies include fighting especially aggressively, targeting a specific enemy or not fighting at all. The strategy can also be changed at any time during the battle. Additionally, the player can issue specific orders to the NPCs during combat, such as having them use an item or activate one of their special abilities.

Universe at War: Earth Assault
Save the world or destroy it as you take charge of several unique factions with awesome powers and spectacular units. Control massive-scale alien war machines that are fully customizable. With on-the-fly tactical customization, you can dynamically swap out weaponry, rework your tech tree, and retrain units in the middle of combat to thwart your foe and seize the advantage. This advance on the traditional rock-paper-scissors model of balance gives players even more control over how they respond and adapt to their opponent's strategies.

Act of War: Direct Action
Act of War: Direct Action is a highly realistic, near future real-time strategy game, set against the backdrop of a conflict that threatens to permanently change the face of our world. Created in conjunction with US Air Force captain (ret.) Dale Brown, author of 14 New York Times best-sellers, this techno-thriller game puts you in control of Task Force Talon, a direct action team put together to defend cities around the globe. With the ultimate in authentic modern day weaponry, vehicles and intelligence at your disposal, no other game puts you in better control of tomorrow's war!

Soldiers: Heroes of World War II
The player can take control of American, British, Russian, or German forces to play out battles that are set in World War II. The game is primarily a strategy game, but the player can take control of his or her forces and direct them with the keyboard and mouse for additional depth of control.
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