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Squad cover

Squad

Squad is a large scale combined arms multiplayer first-person shooter emphasizing combat realism through communication, team play, emphasizing strong squad cohesion mechanics as well as larger-scale coordination, tactics, and planning. It features 20 large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience with split-second decision-making in real-world scale firefights.

Project Reality 2 cover

Project Reality 2

Project Reality contains some of the deepest cooperative gameplay seen in video games today and is designed to promote both technical realism and teamwork without sacrificing accessibility in doing so. The result is a virtual battlefield that continually proves itself to be both enjoyable and intense to all manner of players, whether they be military enthusiasts or gamers looking to experience an intense and challenging firefight with friends where teamwork is just as important as a quick trigger-finger.

SWAT 4 cover

SWAT 4

To simulate realistic police procedures, SWAT 4' encourages the use of non-lethal force to subdue and arrest subjects rather than incapacitating or killing them. In addition, players must follow strict protocol to ensure proper use of force. Players may not fire on suspects with lethal weapons unless the suspect points their firearm at a fellow officer or a civilian. Penalties are given for unauthorized use of force, injuries to hostages, officer incapacitation, and personal injury. On the higher difficulty levels, more points are required to pass the mission, with 100 being perfect. On the most difficult level, Elite, players need a 95/100 to pass, and will fail for killing even a single suspect, losing more than two team members without committing an infraction, or committing any infraction in addition to being injured.

Rogue Warrior cover

Rogue Warrior

Rogue Warrior is a character-driven, first-person-shooter, featuring Richard Demo Dick Marcinko's explosive personality in an action-packed single player campaign, and intense multiplayer combat.

Tom Clancy's Rainbow Six 3: Raven Shield cover

Tom Clancy's Rainbow Six 3: Raven Shield

A tactical shooter with realistic properties, it adapts various features absent in previous installments of the franchise such as the ability to see one's weapon while in first-person view, many new weapons and upgrades, as well as a redesigned multiplayer.

Tom Clancy's Ghost Recon cover

Tom Clancy's Ghost Recon

The Red Army is back. Now that Russia's government has collapsed, a hardline leader is bent on taking over the republics. Enter Ghost Recon, an advanced, futuristic squad of U.S. Army soldiers. Unlike previous Rainbow Six games, the setting is much more focused on the military instead of anti-terrorist maneuvers. Next-generation inventory and weapons will give players a glimpse into the real U.S. Army "Land Warrior" program on which Ghost Recon is based.

SOCOM II: U.S. Navy SEALs cover

SOCOM II: U.S. Navy SEALs

SOCOM II is a third-person tactical shooter. There are 12 different single-player missions: split equally between Albania, Algeria, Brazil and Russia. There are five different ranks that can be played in the game: Ensign, Lieutenant, Commander, Captain and Admiral. The player starts with the first three ranks unlocked, but must finish the single player game on Commander to unlock Captain, and on Captain to unlock Admiral. Players can unlock new models for multiplayer, as well as movies, music, concept art, and credits by completing certain objectives.

Global Operations cover

Global Operations

Global Operations is a first-person tactical shooter computer game developed by Barking Dog Studios and published by both Crave Entertainment and Electronic Arts. It was released in March 2002. (Wikipedia)

SOCOM 3: U.S. Navy SEALs cover

SOCOM 3: U.S. Navy SEALs

The Socom series continues with a single player campaign. 32 player capability is added to the online experience. The series is still about protecting America against urban and rural warfare. Three new AOs are included in this game: Morocco, Poland, and Bangladesh. Maps are 5 to 6 times larger than the last game. Multiple save points have been included. Vehicles can be driven by players and AI. The new weapon customization allows 30 different weapons and attachments. The new TCA system allows the player to quickly give a command.

SOCOM: U.S. Navy SEALs Fireteam Bravo 2 cover

SOCOM: U.S. Navy SEALs Fireteam Bravo 2

The Navy SEALs are invading the PSP for a second covert campaign, one that will take handheld owners through 14 non-linear missions with dynamically changing objectives. Commanders guide a two-man team across multiple terrain types as they strive to build "command equity" and "local influence" through successful stealth and tactical operations. By rescuing civilians, completing goals, and uncovering bonus objectives, players will earn points to spend on weapons or military support in the form of supply drops and air strikes. Black market equipment and intelligence can also be acquired from the local populace, improving the SEAL team's chances for success. An entry in the SOCOM series wouldn't be complete without multiplayer options, and Fireteam Bravo 2 includes wireless support for up to 16 players in both Ad-hoc and Infrastructure modes. Three new game types are introduced in this sequel, including a capture-the-flag variant, and users are now able to create custom tournaments, ladders, and even clan challenges. Fireteam Bravo 2 also offers an improved friends list and instant messaging to help simplify the process of finding worthy teammates and opponents. As in the first PSP title, Fireteam Bravo 2 lets owners of the PS2 version link the two games to unlock special features in both SOCOM titles.

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