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Pikuniku cover

Pikuniku

Pikuniku is an absurdly wonderful puzzle-exploration game that takes place in a strange but playful world where not everything is as happy as it seems. Help peculiar characters overcome struggles, uncover a deep state conspiracy, and start a fun little revolution in this delightful dystopian adventure!

Sonic Freedom cover

Sonic Freedom

Sonic Freedom is a 2D hand drawn platformer developed by tripplejaz and marmitoTH in Unity. The sonic fan game wants to bring Sonic into the modern era of platformers with a faithful recreation of momentum based gameplay, drawing on mechanical and level design inspiration from recent metroidvania titles like “Hollow Knight” and “Ori and the Blind Forest,” coupled with an aesthetic grounded in 90s anime as seen in the Sonic CD Toei animations and the “Sonic the Hedgehog” OVA.

Toby: The Secret Mine cover

Toby: The Secret Mine

A challenging puzzle platformer inspired by games like Limbo and Badland.

Crackle Cradle cover

Crackle Cradle

Crackle Cradle is a 2D sidescrolling platformer/shooter developed by FoxTail. This game entails guiding the selected heroine through various areas, traps, and monsters, relying on a mixture of evasive skills and accuracy with their weapons.

Sonic Souls cover

Sonic Souls

Sonic Souls is a Fan made creation, its been made with Unreal Development Kit (UDK).

Sonic: After the Sequel cover

Sonic: After the Sequel

Sonic: After the Sequel (abbreviated Sonic ATS), is a fan game created by LakeFeperd that is meant to explain the events that may have taken place between Sonic the Hedgehog 2 and Sonic 3 and Knuckles. In it, the player plays as Sonic and Tails, racing through numerous zones as Sonic and Tails go out to stop Dr. Eggman from crashing the Death Egg into (and attacking), the new, mysterious island known as Angel Island. It is the sequel to Sonic Before the Sequel.

Sonic Hexacide cover

Sonic Hexacide

Sonic Hexacide is a Sonic fangame developed by DJ Coco using concepts based on the design of Sonic Lost World. The levels are built in a tubular 3D design, and the graphics are made of 2D sprites.

Sonic Outbound cover

Sonic Outbound

Sonic Outbound is a Sonic fan-game set one year after Sonic Mania's bad ending where Robotnik had the Phantom Ruby and Chaos Emeralds in possession. After the final battle in the core of the Titanic Monarch, Robotnik was stuck in Little Planet and started collecting the Time Stones and preparing his greatest plan yet.

Sonic Spectre cover

Sonic Spectre

A 2D Sonic the Hedgehog fangame made with Clickteam Fusion

Chapter Zero: The Angel Island Saga cover

Chapter Zero: The Angel Island Saga

The world is a chaotic, terrifying place, rife with all manner of monsters, warlords and hostile architecture. Even for the mighty Pachacamac clan, just the act of survival is a day to day struggle, and everybody seems to know that they can't keep it up forever. In pursuit of a safe home, a lone shaman named Ichima happens apon the Special Stage - and with it, a means of realizing their dreams of safety and peace...

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