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JumpStart Junior
JumpStart Junior (also styled as JumpStart Jr.) is intended to teach various subjects to children ages 3-5.

Adiboo: Magical Playland
This game came out in 1996, helping children growing up as the main character, Adiboo, interacts with us in various mini-games, sometimes fighting the mean monster-blob, and most times teaching children reading, singing, and many life values.

My First Amazing World Explorer
My First Amazing World Explorer is an educational travel game, developed and published by DK Multimedia. It functions both as a virtual atlas and as an exploration tool. The player travels the world, collecting stamps from every country visited, whilst learning about different nations.

JumpStart Adventures 3rd Grade: Mystery Mountain
An educational adventure game in which a scientist's bratty daughter wreaks havoc with his inventions, and one of his robots needs the player's help to stop her.

JumpStart Baby
JumpStart Baby is a game released by Knowledge Adventure in 1998. It focuses on learning concepts for ages 9-24 months. It was later succeeded by JumpStart Baby (2000). In this game, the player engages in eight different activities around a house with a stuffed bear named Teddy.

JumpStart Advanced Kindergarten
JumpStart Advanced Kindergarten is a game originally released in 2002 as JumpStart Advanced Kindergarten. It is intended to cover various essential kindergarten skills.

Skipper & Skeeto: Tales from Paradise Park
Danish point-and-click adventure game with some edutainment content. The first game in Skipper and Skeeto -franchise. A witch has stolen the good fairy's magic wand and Skipper and Skeeto must help get it back. The game is set in a park where the player helps various animals in order to move forward in the story. Game features minigames with some educational content, for example locating countries on a map or telling the time.

JumpStart Kindergarten Reading
JumpStart Kindergarten Reading is an educational title aimed at four to seven year olds. The game features a Rabbit called Hopsalot. He's on holiday from school and wants to find the treasure buried in his carrot patch. He has six relatives each of which has a clue so, with the help of the pupil, off he goes. Each visit is in two parts, for example visiting Granny in the frozen north starts with a request to click on all the items beginning with a specific letter to defrost them. There's usually around half a dozen items on the ground of which four match the specified criteria. Once this task has been completed the pupil goes to an ice hockey practice session. Here a letter is shown on the scoreboard and hockey pucks with three and four letter words are slid over the ice. If the initial letter of the word matches the target letter the pupil clicks on the puck and, if they're right, it's fired into the net. If the initial letter does not match the target letter they click on the referee and the puck melts away. After completing the mini games the player is shown a clue to the carrot patch treasure, this specifies a letter. The player is then taken to the carrot patch where they must identify the letter from those shown, they click on it, a tunnel is dug to that spot where there will be an object and a small animation. Different games stress different reading elements. Alfie the Jazz Hamster asks the pupil to choose words that rhyme, Grandad gets the pupil to match upper and lower case letters, Flash asks the pupil to spell/complete words that come from a volcano while Robbie at the ranch expects pupils to decide whether a word is real of not.

JumpStart Study Helpers: Spelling Bee
JumpStart Study Helpers: Spelling Bee is a JumpStart game released in 2003. It is geared to 1st - 5th Grades and intended to assist in practicing spelling. It is a sister game to JumpStart Study Helpers Math Booster, and both were packaged together in a bundle called JumpStart Advanced Study Helpers in 2007. The game may be played in both English and Spanish.

Gus Goes to Cybertown
This educational game is aimed at kids under eight. You are playing as the dog Gus who searches the town after his 15 "CyberBuds". The town consists of four houses and one park. In every house you encounter a puzzle-based educational game. This includes a spelling game, and game where you have to recognize letters to avoid asteroids. Also you have to count the bubbles in an aquarium or recognize and match shapes. In the park you can see typical clothes and items from different timelines starting at the neanderthals up to spacemen. There are also a few songs included.
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