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Puzzle Boys
Puzzle Boys is the second game in the Puzzle Boy series of 5 games. The first game is the most well known, released as Kwirk on the GameBoy in North America. This is Atlus’s only FDS game, and a late one at that, as the FDS was pratically dead by the time the GameBoy came out. This game improves on Kwirk by adding color, a really fun two player on the same screen mode with the ability to handicap the better player, and way more puzzles in Puzzle Challenge Mode, 80 vs. Kwirk’s 30.

Toukon Club
Toukon Club is a wrestling game for the Nintendo Entertainment System.
Mahou no Princess Minky Momo: Remember Dream
A 1992 Famicom game published by Yutaka based on the Minky Momo magical girl anime. Mahou no Princess Minkiimomo Remember Dream is a Miscellaneous game, developed by Bits Laboratory and published by Yutaka, which was released in Japan.

Solomon no Kagi: Oujo Rihita no Namida
Solomon no Kagi: Oujo Rihita no Namida (ソロモンの鍵 王女リヒタの涙) is a platform-puzzle arcade game developed by Tecmo, which was subsequently brought to the Sega Master System by Salio in 1988. The game was brought to the west via other platforms as Solomon's Key, though the Master System version remained exclusive to Japan. The object of the game is get a key and then make your way to the exit. To achieve this, Solomon can create and destroy blocks, which can be used to trap enemies or as platforms. You and Dana, the wizard of Lyrac, must unlock Solomon's scroll of secrets to restore peace in the constellations. With Dana's magic, fire, and mystical powers, you will help release the imprisoned Princess of the Fairies and harness the evil forces within the constellations. But first, you need the key! Solomon's Key!

Nanatsu no Hikan: Senritsu no Bishou
The player can control one of two characters: Kei and Reina. The game can be played in either first person, third person, or fixed camera angle views. Kei's levels are more action based, while Reina's are more adventure-based. There is also a unique multiplayer cooperative mode where one player controls Kei and the other Reina. This mode is different from the single-player mode, as it is much shorter and objectives, monsters, and events are all altered.

Tetrastar: The Fighter
Tetrastar The Fighter is a 3D shooter by Home Data and published by Taito. In the year 2089, humanity forms an alliance with the intergalactic Baal empire but soon Earth finds out about the alien's true intentions. A group of resistance assembles the project Tetrastar to prepare for the potential upcoming threat. But the project lead by the general Nelson is soon put on hold and a short lived peace settles in. But the whole thing was nothing more than a hostile invasion and the Baal empire finally breaks the alliance and attacks Earth. The player's first mission is to prevent New York to be destroyed and then to retrieve Omega, the faithful robot navigator, to warp to the alien's mother world. The Tetrastar super fighter can move around the screen and fire a standard Vulcan gun. Special weapons become available later in the game from Bombs (WID), Homing Missiles (AAM), Napalm Bombs (NAP) and the powerful Bio Cannon (BIO) - they are accessible via the Select button and triggered by pressing A. They all come in limited quantities and must be refilled by picking up power-pods along the way. Tetrastar features nice stages and cutscenes between them unfold the game's episodic story.

Samurai Sword
"When the dark priest Soron threatened to engulf the world in shadow, heroes and wizards alike rose against him. All were defeated. But a lone warrior still stands..." You play the role of a samurai that must destroy the forces of Soron. You find, however, that you cannot defeat him alone, so you must find a light mage who will aid you on your quest, and most importantly, the sacred weapon known as the Samurai Sword.

Choro Q Wonderful!
Choro Q Wonderful! is an RPG developed by E-game and published by TAKARA, released for the Sony PlayStation in 1999.

Private Eye Dol
Adventure game for the CD-ROM² addon for PC-Engine. The player navigates Mei around the environment, examining locations and items of interest, and talking to other characters. There are no puzzles in the game, with the plot advanced by triggering events. Items are used automatically in their corresponding locations.
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