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Forza Motorsport cover

Forza Motorsport

Out-build the competition in the new career. Race your friends in adjudicated multiplayer events. Compete in over 500 cars on world-famous tracks with cutting-edge AI, advanced physics, tire and fuel strategy, and driver and safety ratings.

Wreckfest cover

Wreckfest

Wreckfest is a racing video game developed by Bugbear Entertainment and published by THQ Nordic. It features demolition derbies and traditional races with a strong emphasis on vehicular damage and realistic physics. The game includes various modes such as career, multiplayer, and custom events. Released in 2018, Wreckfest is notable for its detailed destruction modelling and the strategic depth required in vehicle customisation and handling.

Midnight Club 3: DUB Edition cover

Midnight Club 3: DUB Edition

Midnight Club 3: DUB Edition is a racing game, developed by Rockstar San Diego and published by Rockstar Games, and is the third game in the Midnight Club series. Like previous installments in the series, the game is an arcade-style racer and focuses on wild, high-speed racing, rather than realistic physics and driving characteristics. The name derived from a partnership between Rockstar and DUB Magazine, which features heavily in the game in the form of DUB-sponsored races and DUB-customized vehicles as prizes.

Rush Rush Rally Racing cover

Rush Rush Rally Racing

2D racing game played from a top-down perspective. Remarkably, it was released for the Sega Dreamcast over 10 years after its North American launch date.

Thrash Rally cover

Thrash Rally

ADK's early arcade rally-racing game for the Neo Geo hardware, featuring stages based on real events (most notably the Dakar Rally).

Crazy Cars III cover

Crazy Cars III

The game is essentially an upgrade from Titus Interactive previous entry in the Crazy Cars series, Crazy Cars III. It adds a two player mode and a few more options. The objective of the game is to become the undisputed champion of illegal races in the U.S.A.. To do so, the player must race against a group of computer controlled opponents in a variety of illegal races across the country. The races are divided into three leagues, each one with increasingly harder opponents, and the player needs to regularly upgrade his Lamborghini Diablo in order to keep him above the rest of drivers, by using the money from bets as well as the bonuses obtained when finishing races in the first place. The races themselves take place in a variety of scenarios (mountain roads, the desert, urban settings) and they include weather conditions such as rain and snow. At the end of each league, and in order to be able to join the next one, the player has to go through a "challenge", consisting of a timed race in a highway infested with trucks. Despite the game obtaining mostly positive reviews, a major source of complaints came from the saving system. Players are allowed to save their progress once every four races. Since the game requires the player to always finish in first place in order to progress further into the game, this means players needed to win four races in a row before saving their progress.

Indy 500 cover

Indy 500

A first-person arcade racing game released by Kasco in 1969. It was an electro-mechanical game using a form of video projection to display a racing track on a screen. It was a precursor to first-person racing video games.

Speed Race Twin cover

Speed Race Twin

A racing game released by Taito in 1976. It is a simultaneous two-player version of Tomohiro Nishikado's 1974 arcade game Speed Race.

Super GT 24h cover

Super GT 24h

1996 arcade racing game. Work your way to the top spot within 5 laps

Speed Race cover

Speed Race

1974 saw the release of Nishikado's Speed Race, an early black-and-white driving racing video game. The game's most important innovation was its introduction of scrolling graphics, where the sprites moved along a vertical scrolling overhead track, with the course width becoming wider or narrower as the player's car moves up the road, while the player races against other rival cars, more of which appear as the score increases. The faster the player's car drives, the more the score increases. In contrast to the volume-control dials used for Pong machines at the time, Speed Race featured a realistic racing wheel controller, which included an accelerator, gear shift, speedometer, and tachometer. It could be played in either single-player or alternating two-player, where each player attempts to beat the other's score. The game also featured an early example of difficulty levels, giving players an option between "Beginner's race" and "Advanced player's race". Speed Race would be the first in a long-running series of arcade games based on the same concept during the 1970's and early 1980's. Speed Race itself was re-released twice in 1978 during the cocktail craze in Japanese arcades - first as a tabletop/cocktail variant and then as a tabletop/cocktail color variant.

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